A world generated around the crowd
The current adventure is built live, but it is not disconnected from the world that came before it.
Generated scenes
The AI and game systems create the maps, rooms, encounters, NPCs and quests needed by the route the crowd takes.
Persistent canon
Vaelis, its history and established facts persist across every generated adventure. Generation draws on that canon instead of replacing it.
The AI invents. The engine decides.
The AI proposes and narrates the fiction. Deterministic systems validate movement, combat, inventory and dice, so prose cannot silently rewrite the game state.